Dean's Update, February 2011
CSE TO HOST NATIONAL CYBERSECURITY AWARENESS EVENT
On March 22, the Department of Information Technology will host a number of representatives from the National Security Agency and the Department of Defense as they make a presentation as part of the National Cybersecurity Awareness Campaign. The campaign, which goes under the name "Stop. Think. Connect." aims to combat the growing number of attacks on our cyber networks, which has become, in President Obama's words, "one of the most serious economic and national security threats our nation faces". The event, which is open to the public, will take place in Q202 (the new Engineering Technology Center) and will start at 6:00 and finish by 7:15. I am grateful to Dr Sarah North and Dr Andy Wang for bringing this event to the campus.
CSE ALUM/STUDENT STARTS GAMING COMPANY
Charles Carson (Fall 07 BS Computer Science, and currently an MSSWE student about to graduate this spring) recently started a company to market a collaborative learning game which he created based on a paper on collaborative learning that he wrote in the spring 2010 gaming class taught by Dr Orlando Karam. The company is called CMedia LLC (www.cmedialearning.com), and video of the game is available here.
I wanted to take this opportunity to wish Charles success in his new endeavor.
NEW STRATEGIC PLAN POSTED
As I reported in a previous Dean's Update, CSE has been revising its strategic plan. This revision was partly driven by the fact that SPSU had recently revised its strategic plan. I am happy to report that the strategic plan was endorsed by the faculty and staff of the school last Friday. It has been posted here. I would strongly urge you to read it and send me your comments.
GLOBAL GAME JAM FOLLOW-UP
In last month's Dean's update, I reported on the success of our participation in the global game jam (GGJ). You will recall that game jams, in which people come together for 48 hours and create games, were held all across the globe. The 2011 GGJ was held 44 countries, 170 locations, had 6500 participants, and generated almost 1500 games. The SPSU site ended up being the 2nd largest in the US and the 8th largest globally in terms of number of participants.
There is a video of the SPSU GGJ here, while you can find all the games that were produced world-wide here. Rather than search through this list for the games produced at SPSU, go here to see just the SPSU games
AND FINALLY ...
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Dean, School of Computing and Software Engineering